![]() Note how earlier I mentioned I only loved the alien enemies. You will have to wait until it magically just works again, which will take awhile (who knows when). It will no longer shoot, even after dropping it and picking it up, or using a new revolver. Don't attempt to shoot it underwater or else it will be jammed for a good duration during your game. One of the most vital weapons is your revolver. Otherwise you would glitch and stay frozen with the elevator. ![]() Things like simply getting stuck in a certain vent, or not being able to move when every time an elevator stops.Įvery time an elevator would stop, you would need to make sure you are in the air beforehand by jumping. Literally, there were several bugs that prevented you from progressing the game. These bugs were evident in every playthrough. Immediately something I could pick off were the bugs that made the game unplayable at times. Things OF really sucked at, or simply did worse than HF I LOVED it when scenes connected to HL, or when you would even be in the background witnessing the Gordon Freeman himself. Said to myself holy shit, am I imagining things? I was so used to the bland dialogue in the original game. I lost it when I tried to get a fat security guard, who was rummaging through a broken vending machine, to follow me! It really made the game feel more lively. But in OF, many character models were different and showcased actions with personality. Often times in HF, a guard or doctor (who always had the same character model) who stand in place until you ask them to follow you. the things characters would say in OF was MUCH more entertaining. That's what I loved in HF, and OP definitely expanded on that.Ĭontrasting to HF, where you would try to interact with someone but all they would say is either "I'll follow you" or "I'll stay here". There were more moments that were set up and exhibited some kind of scenes during the gameplay. (note, I don't mean story, I mean story-telling. Sounds wrong to say but I feel like OF did better story-telling than HL. I do wish there was more a mix in both games. The bosses in original HL contrasted by have bosses that moved, sometimes rather quickly and dangerously, and you had to shoot them to death. However, the only memorable ones were stationary and required finishing some puzzle to beat, and I found that more fun. I think OF may have even less "big bosses", and it definitely made them easier. Note that I only like the alien/monster enemies, not the soldiers in THIS game.Īlthough I loved the big bosses in Half Life, Opposing Force emphasized more in unique common enemies. This ensured the enemies in the game weren't the same old, I was kept interested seeing what the game would put me up against next. Original enemies stayed, but a quite of new variety (good variety) were added creatively. Some of them were even familiar to the older Counter Strike games, I liked recognizing them. And along with that, there were even completely new weapons that were frankly super fun to use. Then you also had weapons that were similar to special weapons in HL, but there was some sort of spin to it or different variant I'd say. You had your traditional, even the exact same, weapons from HL. It wasn't only extended gameplay, extra levels.but rather quite unique ones What OF did well, or even better than Half Life:
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